namespace QuantumCore.API.Game.Types
{
    public enum EPoints
    {
        Level = 1,
        Experience = 3,
        NeededExperience = 4,
        Hp = 5,
        MaxHp = 6,
        Sp = 7,
        MaxSp = 8,
        Gold = 11,
        St = 12,
        Ht = 13,
        Dx = 14,
        Iq = 15,
        DefenceGrade = 16,
        AttackSpeed = 17,
        AttackGrade = 18,
        MoveSpeed = 19,
        Defence = 20,
        MagicAttackGrade = 22,
        MagicDefenceGrade = 23,
        StatusPoints = 26,
        SubSkill = 27,
        Skill = 28,
        MinAttackDamage = 29,
        MaxAttackDamage = 30,
        PlayTime = 31,
        CriticalPercentage = 40,
        PenetratePercentage = 41,
        AttackBonusHuman = 43,
        AttackBonusAnimal = 44,
        AttackBonusOrc = 45,
        AttackBonusEsoterics = 46,
        AttackBonusUndead = 47,
        AttackBonusDevil = 48,
        AttackBonusInsect = 49,
        AttackBonusFire = 50,
        AttackBonusIce = 51,
        AttackBonusDesert = 52,
        AttackBonusMonster = 53,
        AttackBonusWarrior = 54,
        AttackBonusAssassin = 55,
        AttackBonusSura = 56,
        AttackBonusShaman = 57,
        AttackBonusTree = 58,
        ResistWarrior = 59,
        ResistAssassin = 60,
        ResistSura = 61,
        ResistShaman = 62,
        Block = 67,
        Dodge = 68,
        ResistSword = 69,
        ResistTwoHanded = 70,
        ResistDagger = 71,
        ResistBell = 72,
        ResistFan = 73,
        ResistBow = 74,
        ResistFire = 75,
        ResistElectric = 76,
        ResistMagic = 77,
        ResistWind = 78,
        ItemDropBonus = 85,

        AttackBonus = 93,
        DefenceBonus = 94,

        HorseSkill = 113,

        MallAttBonus = 114,
        MallDefBonus = 115,
        MallExpBonus = 116,
        MallItemBonus = 117,
        MallGoldBonus = 118,
        SkillDamageBonus = 121,
        NormalHitDamageBonus = 122,
        SkillDefendBonus = 123,
        NormalHitDefendBonus = 124,
        MagicAttackBonus = 132,
        ResistIce = 133,
        ResistEarth = 134,
        ResistDark = 135,
        ResistCritical = 136,
        ResistPenetrate = 137,
        MinWeaponDamage = 200,
        MaxWeaponDamage = 201
    }
}
